
Async Rust is famous for being hard. Some of that reputation is deserved -- the type system surfaces issues other languages hide -- but most of the daily friction comes from a small set of patterns that nobody warned you about. Here's how I write async Rust in production, the gotchas that wasted my time the first year, and the patterns that actually make it pleasant.
Engineering Craft
TypeScript, CI/CD, databases, observability -- the skills that make code production-ready.